Showing posts with label Tutorial. Show all posts
Showing posts with label Tutorial. Show all posts

3DS Max 2011 Using an Audio Controller in the Slate Material Editor

Here a little trick that shows the power of the slate editor in 3DS Max 2011.



We use a Youtube video's audio to control a color value in real time.

It is nothing new in 3DS Max but in 3DS Max 2011 through the use of nodes, the schematic network allows easy control over the nodes.

NURBS filetransfer between Rhino and 3DS Max using npower PowerTranslators

Often you want to fix NURBS surfaces or use tools that are available in external software. The ideal partner for this kind of work is npower's PowerTranslators. Using this plugin you can transfer NURBS Date between Rhino (or IGES/STL compatible programs) and 3DS Max.

Rhino Pipeblending Tip

Here a method of using the pipe tool to make exact splits/trims to use for blending surfaces.



This method works a lot faster than using lofted curves to make the same.

3DS Max 2011 and Composite: 32bit Framebuffer Tip

When compositing in a physical correct way using 3DS Max 2011 you have to make sure that your framebuffer type is set to 32bit. If not, some serious headache can occur while trying to get the results in compositing you want.



In 3DS Max 2011 Design the framebuffer is already set to 32bit, so you'll have no problems there.

I hope this helps you out (I needed quite a time of trial and error to find this out).

How to make 3D outlines for lasercutting robots using Rhino

This Video is about creating Outlines of 3D Surfaces to generate a coordinate base for a lasercutting 3D robot using Rhino.



The solution is quite easy but you have to figure that one out first ;)

I have a customer who needed help and I made this video for him.

3D-Coat 3DS Max Applink

Here I show the functionality of 3D-Coat's Applink Tool.



You can exchange Data between 3D-Coat and different 3D applications like Blender, Softimage, Lightwave, Rhino, Maya, Cheetah and the Octane renderer.

It is great for UV-Mapping, Sculpting and Texturepainting.