Showing posts with label Blender. Show all posts
Showing posts with label Blender. Show all posts

Bsurfaces 1.5 for Blender

Today I stumbled upon a hot video on Vimeo, it was about Bsurfaces for Blender.
With this Blender Addon it is possible to make good use of freehand curves that you can turn into a surface with options for the divisions you want to have.

But see for yourself:



Bsurfaces will have a pay-per-copy period and then will be turned into GPL. You can donate or buy the addon here for $39.

Blender Cycles Renderer Testdrive

While comparing VRay RT, iray and Cycles I thought about showing a little video on the integration of Cycles in Blender. After waiting a couple of months I decided to give the Cycles renderer for Blender a shot again. Since I've built a new computer it was a nobrainer to give it a shot and see GPU rendering integrated in Blender.
It is amazing what is going on with Blender development these days, see yourself...


3D World magazine CG Awards 2011

My favourite magazine 3D World launches another CG Awards poll.



Go on their CG Awards 2011 website and vote. It is great that Blender (Software Update of the Year) and 3D-Coat (Software Innovation of the Year) are also on the list. This puts both applications on the map again.